Hi
I noticed that if i am moving a folder or changing a sbsar file and the editor crashes when i start it again it is always going through the determining assets that need to be imported for target platform check. Is there a reason for this and is there ANYWAY to stop it from doing that.
Not sure why it crashes when moving a folder but if you’re moving a folder that’s under the Assets folder then you’re likely better off to move it using Unity. Move the folder using the ‘Project’ view.
Mostly crashes with memory issues but not so concerned about that just want to avoid the determinating assets thing in the future if i do have a crash as i def will.
Moving the assets using Unity rather than the file system will remove the need for Unity to re-import and “Determining assets to import”…
The problem occurs in unity when i move a folder and if it crashes during the move.I am moving them in the project window.If i exit unity and move a folder it does not trigger the determining search so it only happens if i move or try change a sbar file and a crash occurs during the act
If you’re just drag/dropping things around the project window and Unity crashes then that sounds like a bug or system issue.
Have tried deleting the Library folder (with Unity closed) and allow it to reimport all assets?
I’ve never had Unity crash like you’re experiencing.
You probably on 64 bit machine with plenty of ram? On a 32 bit memory is always a concern.
64bit but only 8GB ram.
Really need to stop unity doing the whole "Determining assets " thing is there no way to turn that feature off?Everytime unity crashes it goes through the process and when i have 40 gigs of assets it takes forever or crashes and i have to reimport everything from scratch and thats 2 days effort
Try moving them in smaller chunks. If you are moving a folder with a huge amount of stuff it will reprocess that stuff as it needs to update the asset database references.