Moving Forward with an Animated Spirit (So to speak)

Hi,

I know that I can’t make the engine do a certain fuction that is bound to a certain key. However (And I hope this is the case), can I do this: say I was making a platform game (I’m just using this as an example) and I wanted my character to move forward when I pressed the “F” key (why I should want this I don’t know). I would want my character to move forward, and execute an animation by the pressage of the “F”. Can this be acclomplished?

Thank You

Maybe you need to re-read the manual. You certainly can bind function to keys, in several ways. Please see http://unity3d.com/support/documentation/ScriptReference/Input.html especially http://unity3d.com/support/documentation/ScriptReference/Input.GetKeyDown.html
You can do whatever you like when a key was hit, move forward, play animation, play sound, whatever.