Hi,
I want to present the player with two choices in a menu in dialogue. When the player presses the button under description for one, it brings him to the appropriate level. As well as a second option to a new level using a GUI box with text and buttons.
How do I do this?
I’m having lots of issues of even trying to send a player to a new level with Application.LoadLevel(“scene”);
Make sure you add all of your scenes to the Build Settings. Add this to a script on a game object.
function OnGUI() {
if (GUI.Button( new Rect( 0,0, 100, 50 ), "Goto Level 1")) {
Application.LoadLevel("level_01");
}
if (GUI.Button( new Rect( 0,50, 100, 50 ), "Goto Level 2")) {
Application.LoadLevel("level_02");
}
}
I have a question. I’m using dastardly bananas gun package, and whenever I left click it shoots instead of loading what the player clicked on