I’m currently trying to learn how animations and physics work and have spent 11 hours in the past two days banging my head against the wall stuck on how to figure this out so hopefully someone can point me in the right direction.
So here’s the goal:
I am currently trying to make an ability that sends the game object (a character) up in the air followed by a diagonal decent towards the ground, landing on one knee. Picture one of the Thor landing scenes from the Marvel movies or a Galio Ult from League of Legends. I’m sure there are other examples I can’t think of.
So Far when I try to mix rigid body add force with the animation (even with no root Transformations or root Rotations) the physics is canceled out by the animations. If I try to have a parent object for movement and the character for animation it works better but the character sinks through the ground. If I just used animations I’m not sure it would dynamically change how far the character needed to descend before it collides with the terrain.