moving game object's origo - possible?

Hello!

Can I move a game object’s origo such as it won’t be in the center of the game object, but at one end instead? I have a simplified human arm model, I would like to have the local coordinate system at one end of each arm part as like this it is quite hard to work with it.
Thanks!

1 Answer

1

If I understand your question right that question has already been asked: Changing the pivot point of meshes. - Questions & Answers - Unity Discussions