I’m very new when it comes to unity and I need some help when it comes moving game objects. I want a game object to randomly spawn in a certain area and be able to move on its own in one direction. I have the “moving on its own” part figured out, but the game object will start out slow and increasingly get faster. I want the game object to stay at the same speed the entire time from the moment it is spawned. Any help or ideas on this? The code I used for the object to move is the following:
rigidbody.AddForce(new Vector3(0, 50, 0) * Time.deltaTime);
Please respond with anything that may be of use