Hello -
I am a beginner and working on my first 3D game.
I need to be able to programmatically move a GameObject in its forward direction a certain distance, determine when it reaches that distance, and then return it back to its starting point.
I can make this work using Vector3.MoveTowards and Transform.Forward - the problem I face is that the GameObject could be at a different rotation everytime the game is played as it is dynamically created in the environment based on where a user taps.
So I need to move forward the direction it is facing at runtime and back again regardless of rotation.
I am using C#
I appreciate any help!