Hey everyone, I was messing around with GPU-Instantiation, I was wondering if it’s possible to move objects out of a list of GPU-Instantiated objects like a wave, how could that be done?
Sounds like something you could use custom shaders for. Move the vertex positions in the shader based on world position of the instance.
There are a number of other potential options, but it would help to have a clearer idea of what you mean by “move objects like a wave”
Basically, I have a code that instantiates an editor-modified amount of meshes in a random area in a given space, I’m thinking about you could perhaps make it look like a wave, an ocean wave where the objects I spawn them in a flat surface and then you make them move as a wave.