ok simple i know, but it appears not to be so simple as i have searched high and low. and the best i could do was find moving buttons.
i dont have buttons.
ok ramble over.
I want to move a gui texture down from off screen to on screen
eg; health bar, collected items (rings/coins/generic colectable, ect) lives remaining, ect, ect, you know the stuff.
i just cant find the one line of code that moves guitextures from fixed point A to fixed piont B over time.
gui isn’t my strong point can anybody help?
This would work well for GUITextures. If you’re talking about textures with OnGUI code, that’s a different matter.
–Eric
that doesn’t help me at all. but thank you anyway.
I have tried it and it gives me no love.
besides not completely understanding how this works (I need to understand it)
I dont see how this would work with a gui texture.
I’ll update my understanding of positions in a guitexture.
1> transform position 0 to position 1 are the bounds of the screen unlike normal object transforms in the inspector
2> if i try and manipulate the position through code it moves to a position that is neither relative to the screen position or global or local positions that would be used for normal objects. (WTF)
i dont want some code like I have been linked (give a man a fish) me to i just want to know how to (teach a man to fish and cook it too) move a GUITexture from position 1.05 to 0.95 on the y axis. i can find no documentation on moving gui textures.
Even just manipulating the position of a guitexture (accurately) and i’m happy.
My appologies in advance if I come across as slightly hostile but this stupid little thing has made me really angry.
I know next to nothing. Imagine i’m a child.
edit: an autistic child that needs to understand to learn, and wants to understand.
Hi, long time no see ? 
What can I tell you ? Transform.position is used by the GUITexture.X and Y values are the relative position on the screen, like you said (value must be between 0 and 1). The Z value is the depth.
If you want an absolute position, you must convert it to relative position.
So, you want to set the GUITexture to (600, 450, 0) ? You retrieve the values in Screen.width and Screen.height. You divide your absolute position by those values (600 / Screen.width, 450 / Screen.height, 0), and you get your relative position.
Is that what you wanted to hear ? Else, I can go on (if I have the knowledge). 