Moving lights causing warping on normal mapped surface

Hey everyone,

I’m wondering if anyone has run into this issue before? We attached point lights to fireballs that get shot out of the walls in our level, as well spell projectiles. For some reason this causes a visual warping effect on the floor. It’s something to do with the normal maps because if I disable normal maps it goes away.

We’re using deferred lighting. And pixel light count is set to 0 under Quality Settings so it should be vertex lit.

Anyway, here’s a link to a video of the problem:

Any help or suggestions would be greatly appreciated!

It can’t be vertex lit.

Also there’s no issue here. That’s the normal map being lit.

Reduce the normal map intensity.

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Ok, thanks. I had a feeling it was just how they’re rendered. We decided we’re just going to leave it as is.