I’m working with Canvas elements on Unity 2017.2.0f3 Pro.
Whenever I select multiple objects in Hierarchy and move them using the arrows that come in the Scene window by pressing ‘W’, they move in a weird manner. The first one I select moves fine, the others move faster. This was not how it used to work in Unity 5.6. Did something change?
Same Here, lets hope someone knows why
Same problem here!
Same… also have this problem with other gameobjects…
Same. I was just assuming it was my fault when beta testing 2017.1.0b1.
This issue appears to be resolved in 2017.2.0 p1.
Any updates on this? It is making working on even just a semi-complicated UI an absolute nightmare.
As @Rational-MA said, the issue was resolved in 2017.2.0 p1.