EDIT: Totally new problem.
What I basically want to do is exert a force on an object to keep it at a constant 10 meters per second, and allow for outside forces.
At bare bones, my script is basically:
FixedUpdate() {
addForce(force);
}
That makes the force keep adding and adding up. But I don’t want it to do that. I just want it to move at a constant 10 meters per second.
I can’t rely on ForceMode.VelocityChange because that object won’t be properly by other forces.
Does anyone have any ideas?