I need help moving objects when I exit a trigger.
My trigger is just an empty game object set as a trigger.
I tried setting multiple objects as children to the trigger so that everything would move, I used deltatime becouse i wanted it to slide.
I also wanted the trigger to delete itself after i exited it, but I didn’t know how.
This is what i have, but it doesn’t work:
function OnTriggerExit() {
transform.Translate(2*Time.Deltatime,0,0);
}