Moving only by vectors

Please tell me how you can implement a physical jump not in the Monobehaviour class using only vectors

If you want to create movement without monobehvaiour, An alternative might be to use the Entity Component System. I’ve never used it myself, so unfortunately I can’t give you any guidance except to point out that it exists.

https://docs.unity3d.com/Packages/com.unity.entities@0.50/manual/index.html

Why do want to avoid monobehaviour, though?

I am practicing an MVC pattern and part of the model in it should be clean without Monobehaviour

YOu might be able to get away with this with ECS, but Monobehaviour is pretty-much THE interface that Unity provides to interface with the engine. Avoiding Monobehaviour doesn’t really make sense.

Sounds like an animation to me! Millions of great animation tutorials out there… go nuts!

1 Like