I’ve been struggling with an effect I want to achieve in Unity.
This is the case: I’ve got a plane with particles falling on it (Local Space, 3D), colliding with it and staying stationary for a given amount of time. I want to push the particles that are on the plane away with an animated mesh (moving to front and back, kinda like a shovel) but the particles don’t interact with it.
I’ve been searching on Google and I’ve seen a lot of topics regarding this and it seems to be a limitation of the Unity particle system but is there really no solution to this? I know that you can interact with particles in 2D, so why not in 3D?
Any help is appreciated!