Hi all,
i am not sure if it is better etiquette to revive an old thread or start a new one, but anyway I am having trouble with the first person controller and moving platforms.
i am using the advice given in this thread to make the FPC a child of the moving platform whilst it is colliding with a trigger on top of the platform.
this works splendidly with an animated platform made natively in unity.
when however i import an animated platform from blender there seems to be some sort of conflict between the blender animation (or maybe the imported hierachy) and the mouselook script on the parent object of the FPC. With this script enabled the mesh and collider of the FPC are extremely distorded and elongated the moment they hit the trigger… (with the mouse look script turned off the behaviour is as expected, you can also turn the mouselook script on once the initial OnTriggerEnter has been called and all is well)
can anybody point me towards what i might be doing wrong…?
(oh and i am manually exporting from blender as the built in importer seems to miss the animation… as described here)
and apologies if this is in the wrong forum I am not sure if this is a unity or blender issue…
cheers and thanks
andrew