Hello, please help me to do my 2D character to fly forward, my Character have a jetpack with particles and If I press space he is looking like flying, but I want to go forward. What I need to impelent to this script?
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CharacterController : MonoBehaviour
{
public Rigidbody2D rb;
public ParticleSystem ps;
public float upSpeed;
private ParticleSystem.EmissionModule em;
// Start is called before the first frame update
void Start()
{
em = ps.emission;
}
// Update is called once per frame
void Update()
{
if (Input.GetKey(KeyCode.Space))
{
rb.AddForce(new Vector2(0, upSpeed));
em.enabled = true;
}
else
{
em.enabled = false;
}
}
}
(EDIT) - I thought you were talking about 3D! Disregard my post and pay attention to what @kdgalla posted below me… that’s what you need.
Steps to success (For a 3D jetpack game):
find a good 3D player controller script (see below)
turn off gravity (whatever that means for the controller script you use)
put a particle system on the back of the player
add in controls for climb / descend, (whatever that means for the controller script you use)
Youtube has thousands of viable 3D player controller setups… that’s always a place to start. Alternately you can try this one, but it is currently wired up to be first person, which may not be what you’re after: