I have two scripts but im unsure hot to get them to communicate together.
I have a cursor that follows the gaze of user.
I have a Player that is controlled by keyboard.
How do I convert this to have the player move towards the cursor or gaze direction?
Cursor Control
public class WorldCursor : MonoBehaviour
{
private MeshRenderer meshRenderer;
// Use this for initialization
void Start()
{
// Grab the mesh renderer that's on the same object as this script.
meshRenderer = this.gameObject.GetComponentInChildren<MeshRenderer>();
}
// Update is called once per frame
void Update()
{
// Do a raycast into the world based on the user's
// head position and orientation.
var headPosition = Camera.main.transform.position;
var gazeDirection = Camera.main.transform.forward;
RaycastHit hitInfo;
if (Physics.Raycast(headPosition, gazeDirection, out hitInfo))
{
// If the raycast hit a hologram...
// Display the cursor mesh.
meshRenderer.enabled = true;
// Move thecursor to the point where the raycast hit.
this.transform.position = hitInfo.point;
// Rotate the cursor to hug the surface of the hologram.
this.transform.rotation = Quaternion.FromToRotation(Vector3.up, hitInfo.normal);
}
else
{
// If the raycast did not hit a hologram, hide the cursor mesh.
meshRenderer.enabled = false;
}
}
}
Player Controller
public class PlayerController : MonoBehaviour
{
public float speed;
private Rigidbody rb;
void Start()
{
rb = GetComponent<Rigidbody>();
}
void FixedUpdate()
{
float moveHorizontal = Input.GetAxis("Horizontal");
float moveVertical = Input.GetAxis("Vertical");
Vector3 movement = new Vector3(moveHorizontal, 0.0f, moveVertical);
rb.AddForce(movement * speed);
}
}