Moving Player

Please tell me how to make the object move like in the picture. Circle - where the player pressed the mouse button. Red square - where the player released the mouse. Arrow - where the object should fly.

I need the code to work like this: clicked on the mouse button, chose the direction, let’s say it up, let it go and it flew in the opposite direction, that is, to the left. If I released in the upper right corner, then poltelel in the lower left corner

By itself this code works, but the object does not fly down, but somewhere to the left.

	if (Input.GetMouseButton (0)) {
			if (GameObject.Find ("Player(Clone)") == null) {
				Instantiate (player); // Создаём игрока
			}

			firstPos = pl.transform.position; // Получаем первую позицию
			Vector2 camPos = Camera.main.ScreenToWorldPoint (new Vector2 (Input.mousePosition.x, Input.mousePosition.y));
			pl.transform.localPosition = camPos; // Перетаскиваем игрока мышкой
			Debug.Log(twoPos);
		}

		if (Input.GetMouseButtonUp (0)) {
			twoPos = pl.transform.position; // Получаем вторую позицию игрока
			twoPos *= -1; // Умножает на -1, чтобы потом игрок полетел в противоположную сторону.
			twoPos = transform.TransformPoint(twoPos);
			pl.AddForce (twoPos * 50);

121761-121741-psgwr0a7ja0.jpg

Hi, if I understand right you are trying to do something like the angry birds shoot.
I tried to modify your script so:

        if (Input.GetMouseButtonDown(0))
        {
            firstPos = Camera.main.ScreenToWorldPoint(Input.mousePosition);
        }

        if (Input.GetMouseButtonUp(0))
        {
            twoPos = Camera.main.ScreenToWorldPoint(Input.mousePosition);
            Vector2 direction = (firstPos - twoPos);

            pl.AddForce(direction * 50);
        }