Hey, is there a way to move like specific limbs in script? Like with an animator or anything really, for rigged parts of a body?
Your question is a bit broad, but yes, if your character is rigged and has separate body parts as children, then you should be able to manipulate then just as you would any other gameobject. If you’ve made an animation that moves the part(s) how you want, you just need to call that animation from a script. If you want to manipulate the part(s) themselves via script without creating an animation, then you’d need to either assign the part(s) to a GameObject variable in your script and then move or rotate them just as you would anything else… Without having all of the information about your particular circumstances, I really can’t be any more specific, but yes, it’s certainly possible.
I mean like using the animator or something for attached limbs, I’m sorry for being vague. Like rotation, position, etc.
LaneFox’s link may help you with the skeletal specifics for “human” models. In the end, however, all of these things are simply gameobjects and can be manipulated just like any other gameobject, be that through animation or directly through scripting.
What he said ^
I found this on the Asset Store and thought it might suit you… I don’t have it myself, but it says it does just what you’re looking for Skele: Character Animation Tools