moving sprites issue

Greetings, everyone,

Our team is currently working on a 2D game. We are using Ex2D along with Unity, in orthographic camera mode.

We’re having a weird in game rendering issue :
When the camera remains idle (i.e. Doesn’t follow the playable character) and the character is moving, it appears fuzzy/blurry.

Here’s a video of the problem (best view in 720p).

and the zoom :

The term fuzzy/blurry may not be accurate, but there’s definitly a problem with the moving character.

When the camera follows the character, it’s the background that appears to have the same problem.
If we use a simple color background, the character remains sharp.

In short, it appears that any object in motion looses its sharpness.

We’ve explored all the leads from those topics :

Nothing seems to solve the problem.

We also tried to run it without any Ex2D components (A 3D textured plane in motion) and the problem is still there.

If anyone has any ideas/leads to solve this, we’d be happy to hear about it.
Thank you very much,

Best Regards,

Amaury

I don’t see anything wrong, I think it’s the illusion give because on the object in motion/ or the high contrast background.

I know this here might be a very old topic but its exactly the same issue i have and i couldnt find an answer or the right terms to describe this exact problem here. Could anyone please shed some light on the topic? Is there a way to “smooth” the sprite while moving in a static cameras field of vision? Thanks.