Moving textScroll on GUi slows performance drastically

Hi!
Im working on a project about show information about enterprises. In each screen, there are 4 texts scrolls with the information written. The problem im having is that i move with touch input all the screen and all the scrolls with it, and depending on the size of scrolls the performance slow down as big the texts are.

It works very well on the editor but when i deploy it to the new iPad it slows its fps when i move the screen. My question is, do you know someway of moving texts scrolls without slow fps?

Ive been thinking some solutions, like convert that scroll into an image and show it instead of texts scrolls when move the screen. But im not sure about how to take that image of the scroll.

Ps: ive realized that when those scrolls have static position (the text inside doesnt reach the limit of the scroll) the movement of screen works smoothly so the problem of the slow performance has to be the text size or the calculus of the scroll inner size.

Does anybody have a clue? Thanks!

Thanks for replies, but I have already found out the problem. I was calculating in each iteration of the OnGUI function the width of the scroll. So each time it was gonna draw it, it had to calculate the position of the words so they could b well positioned into the TextScroll, that’s why I was having a big lack of performance on moving screen.

So the solution was left the width static and only change the position of the scroll. Now it works really smoothly, just as we can expect from a new iPad.