I tried to change the GUI font shader to generate outlined fonts.
I want to draw the letter texture 8 times in a solid color (at {-1, -1}, {0, -1}, {1, -1)… etc), blank the center and then draw the letter in the font color (to allow for alpha blended lettering)
I think that I understand the passes, and I have read the docs quite more than I should have.
Is there a way to move the texture before blending it? I saw something about matrices, but I am not sure if they relate to position or anything. Also, I see that you have to set the matrix values in a separate script, would that work with fonts (who seem to be “shadered” before the scripts are running)