I have a character onscreen and I would like to have a flat cone shaped texture on the ground in front of him. It is an aiming guide that will show where the player can shoot.
The aiming-cone should deform based on the ground mesh. Ex. if the character is facing a hill, the cone would bend upwards with the hill.
My current solution is to have a 3d model that represents the cone. This won’t work on non-flat surfaces however. What is a good solution for this problem?