Moving the camera?

I have been attempting to allow the player to move their Camera through wasd. Since I am new to Unity I am kind of in a pickle here so to speak. Here is the code:

using UnityEngine;
using System.Collections;

public class Player : MonoBehaviour {

	void Start () {

	}
	
	void Update () {
	// To move the Camera get the players key.
		if (string.ReferenceEquals(Input.anyKeyDown, "w")){  
			UnityEngine.GameObject.Main_Camera.Translate(Vector3.up);
			}
		if (string.ReferenceEquals(Input.anyKeyDown, "s")) {
			UnityEngine.GameObject.Main_Camera.Translate(Vector3.down);

		}
		if (string.ReferenceEquals(Input.anyKeyDown, "a")) {
			UnityEngine.GameObject.Main_Camera.Translate(Vector3.right);

		}
		if (string.ReferenceEquals(Input.anyKeyDown, "d")) {
			UnityEngine.GameObject.Main_Camera.Translate(Vector3.left);
		}
	}
}

The output is that Main Camera is not a defined object.

Assuming you haven’t changed the main camera’s tag, you can reference the camera by Camera.main. So to translate you can do:

Camera.main.transform.Translate(Vector3.up);

Also for capturing your board events consider:

if (Input.GetKeyDown(KeyCode.A))

Try this instead - if you want to make the speed of movements framerate-independent (which, generally, you always do), you should always adjust any movements by the amount of time which has passed since the last frame, which is what the * Time.deltaTime term is for :

using UnityEngine;
using System.Collections;

public class Player : MonoBehaviour {
	
	// Update is called once per frame
	void Update () {
	
		if(Input.GetKey(KeyCode.W)){
			Camera.main.transform.Translate(Vector3.up * Time.deltaTime);	
		}
		if(Input.GetKey(KeyCode.S)){
			Camera.main.transform.Translate(Vector3.down * Time.deltaTime);	
		}
		if(Input.GetKey(KeyCode.A)){
			Camera.main.transform.Translate(Vector3.right * Time.deltaTime);	
		}
		if(Input.GetKey(KeyCode.D)){
			Camera.main.transform.Translate(Vector3.left * Time.deltaTime);	
		}
	}
}