Moving the player using Kinect

So I bought an Oculus Rift to use for my final year project, and I thought it would be cool to make some sort of jogging simulator. I was thinking of using the Kinect to detect when the player is jogging on the spot, and then move the player forward. I was just wondering if anybody has any experience with the Kinect and what can be done with it. If I was to use the Unity engine, could I use the Kinect to detect when the player is moving on the spot and then move the player forward? Thanks for any help with this

You can add triggers to both feet that move the position forward when they hit another trigger above the foot, so lifting right foot pushes slightly forward, then when they put it down it will check for the left foot to raise and so on.

You can also do vector math on the movement of the bones for the feet, so at an interval check the last position and current position of each foot, there’s an example package on the asset store to show you how to control a character with the sensor.

Party Boy, Did you get something to work or have some source code to share? I will try it out as well.