So currently in my game i have a player who can move using a controller. I also have walls that move in a chosen direction. For some reason my player, if you push hard enough can push through the walls collider.
Since I’ve not other hints about your project, I think you are experimenting the so called “bullet through paper” problem. I agree with @Aeonlxion, in his comment: the easiest solution would be a bigger collider in the “depth” direction.
I discovered that instead of translating a object for its movement if i simply move it via its collider and applying force this issue does not occur. Thank you for the feedback and ideas.