Moving to an arbitrary point in an animation?

Yo,

I have what is, in essence, a fairly sophisticated sliding thing. As you drag your finger back forward, I need it essentially to ‘scrub’ through an animation, back and forward.

Any ideas?

If required, I will simply cop out and break it into 10 to 20 unique anims that are triggered, but I’d rather something a little more… robust :slight_smile:

animation[“blah”].time = 0.blah;

Solved it myself :slight_smile:

You did good!