Hi, I have a button that is moved with the code below, but it randomly sometimes gets stuck without reaching the target, any ideas would be much appreciated.
public RectTransform buttonsRT; // button RT used to move it.
public RectTransform targetPosOneRect; // empty gameobject on the canvas that is used as a target.
public RectTransform targetPosTwoRect;
public void Execute()
{
StartCoroutine(PlayButtonCoroutine(targetPosOneRect.position, targetPosTwoRect.position, 750.0f, 1000.0f)); // Button pressed
}
private IEnumerator PlayButtonCoroutine(Vector3 posOne, Vector3 posTwo, float speedOne, float speedTwo)
{
yield return MoveRectTransformToTarget(buttonsRT, posOne, speedTwo);
yield return MoveRectTransformToTarget(buttonsRT, posTwo, speedTwo);
}
private IEnumerator MoveRectTransformToTarget(RectTransform objectToMove, Vector3 posTarget, float speed)
{
while (objectToMove.transform.position != posTarget)
{
objectToMove.transform.position = Vector3.MoveTowards(objectToMove.transform.position, posTarget, speed * Time.deltaTime);
yield return null;
}
}