I’ve seen some posts about offsetting the material texture but I’m wondering if it’s possible to move individual UVs through scripting.
I saw an example in the scripting help file that looked like it was getting values for UVs but it gave me lots of errors, also it seems like the syntax has been changed as some of the errors were telling me that the syntax was wrong, also it assumed one UV per vertex where-as I’ve actually got two UVs per vertex.
Yeah, that’s the example I saw but the debugger doesn’t like the syntax, and even goes as far as to tell me what is wrong about it and how it should be changed.
So with mesh.uv can you modify the coordinates of individual UVs? If so perhaps I am just trying to access the data wrong. Also, as I’ve seen it mentioned and you brought it up here as well, how do you get a second set of UVs for a mesh? I know in maya you can assign “UV sets”, is this how you’d go about doing that?