Moving with No Scripts

I am having a difficult time implementing a moving script into my game(3D). Is there a built in script or something like that I can use?

Yes!

use the character input asset

Not that I know of, is it a top down game first person or a third person game?

but try this (may be glitchy if it isn’t top down)

using UnityEngine;
using System.Collections;

[RequireComponent(typeof(CharacterController))]
public class PlayerController : MonoBehaviour {

public int rotationSpeed = 520;
public float walkSpeed = 5;
public float runSpeed;

private Quaternion targetRotation;

private CharacterController controller;
private Camera camera;
public Gun gun;

void Start()
{
controller = GetComponent();
camera = Camera.main;
}

void Update()
{
//ControlMouse();
ControlWASD();

if (Input.GetButtonDown(“Shoot”))
{
gun.Shoot();
}
else if (Input.GetButton(“Shoot”))
{
gun.ShootAuto();
}
}

void ControlWASD()
{
Vector3 input = new Vector3(Input.GetAxis(“Horizontal”), 0, (Input.GetAxis(“Vertical”)));

if (input != Vector3.zero)
{
targetRotation = Quaternion.LookRotation(input);
transform.eulerAngles = Vector3.up * Mathf.MoveTowardsAngle(transform.eulerAngles.y, targetRotation.eulerAngles.y, rotationSpeed * Time.deltaTime);
}

Vector3 motion = input;
motion *= (Mathf.Abs(input.x) == 1 && Mathf.Abs(input.z) == 1) ? .7f : 1;
motion *= (Input.GetButton(“Run”)) ? runSpeed : walkSpeed;
motion += Vector3.up * -8;

controller.Move(motion * Time.deltaTime);
}

void ControlMouse()
{
Vector3 mousePos = Input.mousePosition;
mousePos = camera.ScreenToWorldPoint(new Vector3(mousePos.x, mousePos.y, camera.transform.position.y - transform.position.y));
targetRotation = Quaternion.LookRotation(mousePos - new Vector3(transform.position.x, 0, transform.position.z));
transform.eulerAngles = Vector3.up * Mathf.MoveTowardsAngle(transform.eulerAngles.y, targetRotation.eulerAngles.y, rotationSpeed * Time.deltaTime);

Vector3 input = new Vector3(Input.GetAxisRaw(“Horizontal”), 0, (Input.GetAxisRaw(“Vertical”)));

Vector3 motion = input;
motion *= (Mathf.Abs(input.x) == 1 && Mathf.Abs(input.z) == 1) ? .7f : 1;
motion *= (Input.GetButton(“Run”)) ? runSpeed : walkSpeed;
motion += Vector3.up * -8;

controller.Move(motion * Time.deltaTime);
}
}

put that in a script (C#) and it should automaticaly make a CharacterController so remove a RigidBody in you player(if it has one) and try it out.

oh nvm

It is a third person game.