When I click on the MP3 file in the Project folder it sounds fine.
When I run it in the game it sounds over compressed and terrible. I slid the compression slider in the audio importer to the max… 40… it still sounds terrible.
I want this compression crap off now. Anyone know how to turn off the compression slider so that I can have the original MP3 sound?
Thanks.
I wonder if it’s getting compressed twice. Why not import an uncompressed AIFF or a WAV into Unity, then set the compression from there? That’s what I’ve done, and the quality is great.
I have to say I did try to import an AAC in an effort to save space, and Unity didn’t recognize it as an audio file.
U3 iOS does not support M4A / AAC anymore, only mp3 and uncompressed formats actually (and mod)
Ya. I was afraid that would be the answer.
But here is the problem. I need the files pulled from the RESOURCES folder… which means… if I understand correctly… when this thing loads on the iPhone it is going to take all those HUGE wav files with it from the RESOURCES folder… uncompressed. I have WAY TO MANY sound files to do this drag and drop crap. Especially when UNITY loses the links every time someone sneezes. The more I bump up against this drag and drop crap the more I hate it. Everything in here should be scriptable.
If this is the way the current audio system works… IT IS BROKEN… AND UNITY NEEDS TO COME UP WITH A BETTER SYSTEM THEN THIS.
Yes. I am annoyed at the moment because everything worked fine before and now this change of events is causing me some substantial problems… never mind all the hours I have lost so far dicking around with making mp3 files only to find they are not working.
If anyone has a better answer out there, I will be glad to take it.
Thanks.
For those curious… I recreated the MP3 files using lower compression… then I manually reduced the Unity compression on each file… while this took forever… this appears to be the best result that I can hope for and is slightly better then before.
Once again, I am trapped in this direction because I am pulling my sound files from the RESOURCES folder so they have to be MP3 to keep the file sizes down.
Thanks.
Just so you know, the data stored in the Resources on the device is compressed. Similar to how the amount of info stored for a .psd is actually the compressed texture and not the entire psd file.
The resources folder on device is packaged into a single file. And it will not package the original asset but rather the imported data. So if you raise the compression to a high amount it will save space when on device even if you resources folder in editor is really large.
Although I doubt that the compression built into Unity is as effective as MP3 formatting, double check that just compressing on import is not enough to get decent file sizes, instead of trying to compress the audio twice.
Thanks for the tip. I appreciate it.