Hello,
I’m using Unity 6000.0.28f1 and the MPPM Package v1.3.3
Can’t figure out why, but Shader.Find calls in the Virtual Player return null, and they work properly in the main editor and built players.
Is this a known bug? Any known workarounds?
Hello,
I’m using Unity 6000.0.28f1 and the MPPM Package v1.3.3
Can’t figure out why, but Shader.Find calls in the Virtual Player return null, and they work properly in the main editor and built players.
Is this a known bug? Any known workarounds?
Getting the same issue, would be good if there is a fix for this. I am doing a lookup for a shader graph shader using Shader.Find. This works in editor and in build, but not in a virtual player.
For non-shader-graph shaders it does seem to work for me, which is really strange.