MR/MRUK_issue_RigCamera_and_reconstruction_CurrentRoom_Quest3

Hey everyone,

I’m working on creating an environment in Mixed Reality using the Meta All-in-One package and the Building Blocks, and I need to run it on the Quest 3 (Unity version 2022.3.52f1).

Here’s the issue: when I add objects to the scene (without anchoring them), the camera keeps resetting the physical space every time I enter Game mode, depending on its position. As a result, the objects end up not appearing where I want them.

I’ve also tried using the “Find Spawn Position” or “Anchor Prefab Spawner” methods to make the objects appear, but I can’t figure out how to set their position and rotation within the anchor the way I want. I even tried directly changing the position of the prefab or the GameObject that contains the scripts, but nothing happens.

Basically, I want the objects to appear within a specific anchor in the physical space, with the position, rotation, and scale set by me. That way, every time the camera resets the space, I’ll see the objects in the exact locations I set (just like in Virtual Reality).

One alternative I thought of is to ensure that when the MR Utility Kit recreates the space, it always does so at the same position, but I’m not sure how to do that.

To make things worse, during Game mode, the camera constantly updates its position, which ends up pushing the physical space colliders farther away, making it impossible to interact with them. I tried disabling the camera’s recentering, but the problem still happens.

Does anyone have any solutions? Thanks!