MRT + Overlay UGUI doesnt seems to work.

I’ve tried this now in multiple setups, and every time i call Camera.SetTargetBuffers with multiple buffers every Canvas wich is set up as overlay doesnt seem to render anymore.

Also im not able to assign a camera if i switch to Camera - Screen space mode for the canvas…

I found a work arround by placing a second camera and switching back to overlay mode for the canvas