MRT with a Custom Renderers Pass?

How can I change a Cutom Render Pass shader to make it write to MRT?

Hello,

Just like a regular MRT shader in Unity, you need to bind multiple color buffer targets in C# and write to them with the SV_Target semantic.

I suggest you take a look at this repo for implementation details: GitHub - keijiro/UnityMrtTest: A simple example of MRT (multi render targets) with Unity

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