MRTK Clipping planes

Hey,
I am pretty new to the unity scene but I have to make a project for school where we need to use the Windows mixed reality headset.
In the scene I have build a smal room from 3m x 3m but when I look at the game I don’t see the walls. when I change the settings from the camera I can see the walls but when I start the game it goes back to what it was and the settings I changed are back to their basic values. what can I do?

If you’re using MRTK, the camera system has profile values that will be applied at runtime:

You can either make your updates here, or disable the camera system if you want to make changes yourself directly on the camera.

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Can i still change the clipping plane values at runtime with the camera system profile?