MRTK usage for VR multiplayer

Hi guys!
There was a need for multi-user mode, I implement it through photon. WMR helmet, installed MRTK. I need to disable automatic camera creation “MixedRealityPlayspace” when starting a scene. Since I will have a player with his camera appear at the start. It is necessary that the player’s camera gets all the VR features (teleportation, rotation) when it appears on the stage.

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I think I found a solution that is suitable for WMR glasses

Hello have you found the solution for it. in document it is fro UWP not for Standalone VR