Me and 2 of my friends are making our first video game in unity, but so far we only have drawings in MS Paint and I was wondering if there was a way to port them into Unity or if we have to remake them within the engine. If so how do we port them into unity?
You save them in a format Unity can read (such as PNG).
–Eric
Ok tysm
Also, if you’re using paint and only paint keep in mind that there’s no way to make the background trasnparent. So one way to import your assets could be to paint everything that must be transparent black and then in unity pick as the Alpah source “From grayscale” and then mark alpha is transparent…
Just wanted to add alittle in regards to what webox said (I know what I’m going to say goes alittle against what the OP asked for but I think its worth it)
Firstly, webox is 100% correct in what he said, however the results aren’t normally that great (well it depends on the images). So, personally if I was going to use paint images, I wouldn’t take them straight into Unity, I would use another art package that does support alpha (gimp is a free one and not to difficult to learn) and then clean up the alpha parts. Or even better use a Vector based tool (if you have cartoony images) and use the paint image as a stencil to make the vector around it (inkskape is free) and then export that to a png, using a vector as your base means, you can control the export size without worrying about quality.
Paint is great for its simplicity, but does have some major drawback (Alpha being one of the main ones)
That being said, try importing a background and a forground image into unity and see what it look, using what webox said and seeing how good/bad it looks, as it might be OK or atleast a really good temporary solution for placeholder art.
Good Luck
Thank you, knowing that saved me a lot of trouble
So how do I take the file and import it?
right click project tab, and click import new asset, or you can just drag it in
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