I have to say that upgrading to Unity 5 has been both positive and negative. Using Visual Studio 2013 with Unity 5 has almost always been a nightmare. In almost every time I use VS2013 to modify a C# script, I am prompted with warning messages asking me if I would like to rewrite the end of file.
It is slow to compile, sluggish, and just plain frustrating. Simply saving a script with VS2013 sometimes locks Unity 5 completely for a good 3 to 5 seconds if not longer. This was never a problem with Unity 4 and VS2013.
I’m using the latest VS bridge + latest Unity 5.1.1f1 release. Does anyone have any suggestions? Perhaps somehow disable compiling every time I save?
Example of loading prompts as a result of VS2013 working with Unity 5 after saving a script:
File modification detection when I haven’t modified the file outside at all, this just appears whenever I go between Unity editor to VS2013 but without even saving or modifying an asset!