I am still learning Unity so please write your answer in everyday English if possible. lol
My VR game suffers from aliasing. I’ve followed tutorials and tried all the different options (none, x4, x8) for MSAA and switched FXAA to something else.
But the whole environment is suffering from anti-aliasing. I purchased some assets from the Unity store, and we created some assets from Blender. We even tried to reduce the straight lines so made a cube-shaped asset into an oval-shaped asset. But even that oval-shaped asset is jagged.
Thank you for your wisdom in advance.