MSAA is broke on IOS. GPU restart loop

I was playing with MSAA on IOS devices and I found a bug,
All this test is IOS Build, blank project.

-If the camera culling that is rendering the MSAA is set to Nothing, the GPU on IOS devices will trigger an error and loop forever.

-If at any moment the camera is not rendering a mesh the GPU on IOS devices will trigger an error and loop forever.

-if there is some screenshot alike code on the MSAA will do the same. loop error.

-The Depth Texture change values after MSAA is on. any previous effect using Depth texture have to be tweaked.

-If the camera is rendering a dummy mesh for forcing the MSAA, the shader should have some Dummy data as well.
– This Is really strange. new project, empty scene. turn on MSAA, build IOS, GPU error.
– Add simple mesh to the screen, build IOS, GPU error.
– Add simple shader to the mesh, build IOS, GPU error.
–Add to the simple shader 3 uniform, Sample2D (must be sample2d, don’t need property, just declare it), take those values and ADD them like:

ColorMask 0 (is dummy so I don’t need to render it anyway)

float4 A = tex2D(_A, i.uv);
float4 B = tex2D(_B, i.uv);
float4 C = tex2D(_C, i.uv);

float4 color = A+B+C;

return half4(0,0,0,0,)

Tchada, MSAA on IOS is working, no GPU error.

Any help from Unity code masters?
Unity 2017.3.1p4

Hi!
Can you please submit a bug report?
Thanks!

yes I will,
We have to update the game for 64bit android, so we are moving the project to Unity 2017.4.29f1

I will post again after testing.