Hi,
I am working on a card game and really like the perspective used in the iPad version of Magic the Gathering 2013 (jump in to about 2 minutes).
I’ve added a ground plane (the “table”) to my scene (haven’t created two-sided cards yet - I’m assuming I should use two planes with their own textures?).
My question is: how do I achieve this type of perspective. When I add a camera, raise it about the table, and then rotate it down to point at the table, the perspective is horrible - skewed.
I’m totally new to Unity 3D so any advice would be very much appreciated.
Best,
LT