Description
Ever move something in play mode only to hit stop and it move back to where it was?
Wish you could save that value to apply it after you hit stop?
With the Multi Transform Selector you can save the Transform, Rotation, and Scale values of single or multiple objects and apply them after play mode stops. No more copy and pasting values or writing them down for later.
Speed up productivity and accomplish in minutes what use to take hours!
Features
- Save transform, rotation, scale data between play and edit states
- Near infinite selection of objects (As pointed out … only as much as an Array can handle
)
- Apply data to single objects or multiple
- Instance object matching
- Undo any action
- Configurable settings
- Export data in multiple formats - [NewLine, CSV (Coming Soon)]
Free access to updates.
Full source code included!
Product Page Link: [Moving to Unity Asset Store]
Tutorial video coming soon.
Feature Requests and Suggestions Welcome.