We have a very large project and our StandaloneWindows builds with 219 scenes (+ some custom steps, asset bundles, etc) took about 2.5 hours on unity 5.0.2. We just upgraded to Unity 5.1.0f3 and our latest builds are taking 6-7 hours, more than double the time.
We have some logging during the build, and it seems that each scene is just taking longer to build than it did before.
Has anyone else noticed an issue like this? Is there something new in 5.1 where perhaps some option or feature would be enabled by default that could cause this issue? We do not use baked lighting of any kind.
Also, something perhaps worth mentioning is that in the past, we’ve noticed that increased shader variants (more keywords/variations) has a pretty direct effect on per-scene build time. So we’ve worked to reduce that where we can, and this increase we are seeing in 5.1 may not be related, but in case it is, I thought I would mention it.