Much more CPU usage in version 2022.3.4f1

Hello forum.

I have updated UNITY from version 2021.3.27f1 to 2022.3.4f1. After the process and some small adjustments, I have compiled a standalone for windows. I always do it to check the consequences of the version change.

I was surprised to see that the CPU works at 16% with the standalone made in windows with version 2021 and with version 2022 it has shot up to 23%. The same game, the same scene, the same conditions.

This change means, in turn, that the processor warms up much sooner and that the game feels poorly optimized.

Is there some new parameter or some value to take into account to correct this?

Thank you very much, forum.

You can see the difference with version controll maybe?
If nothing clear is there and no one knows maybe make a bug report

I have never used version control. I didn’t need it. I guess there is always a first time.
Thank you so much. I’ll try to see if I can figure something out.