Hi,
I’m looking into the multi-aim constraint component and I was wondering if and how I could get to the source object via scripting? Now I drag and drop the Source Objects I want my player to follow via the inspector in Unity.
But I would like to add a source object via scripting. So when an enemy dies, a new enemy get spawned and automatically added to this list. And I could modify the weight as well this way. But when I get to this multi-aim constraint component via scripting I don’t see a Source Object option.
Is it possible or am I looking at this the wrong way?
Thx.