Multi-Aim Constraint

Hello, I am having some problems trying to set up Multi-Aim Constraint and I have researched a lot and can’t find a way to fix it.

I am trying to make my character (humanoid rig) aim at the target position, but it only works when aiming forward, and if I try to rotate and aim backward it has some undesired behaviors.

I tried to provide as much context as I could, and sorry about my English, not a native language :slight_smile:

The desired result is to just aim up and down no matter the direction

Player:


you’re hierarchy is horrible, why not to use this simple 1 assuming that rig 1 is multi aim cst, rig 2 is two bones Ik, rig 3 multi parent cst,

Aim Gameobject to Rotate, and voilà that works super fine

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