Ok so I’ve looked around and I have had no luck finding it. Basically I want to set up a parameter of when two specific buttons are clicked, a certain text populates.

For example. If I click Option A and then Option B, then the text Option AB populates. But then If I click Option C and then Option D, then the text Option CD replaces the previous AB text, and so on.

If this is out there somewhere can someone please point me in the right direction?

You can check the name of the button that was clicked with

using UnityEngine.EventSystems;

public class ExampleClass : MonoBehaviour
{
    void ButtonClicked()
    {
        string buttonname=EventSystem.current.currentSelectedGameObject.name;
    }
}

Then manage remembering which button was pressed and act consequently. Sorry for bad formatting, I’m on cellphone.