Multi camera setup + Camera Effects + Deferred Rendering (Unity 5)

Hi all,

I write to know if you can help me with the following problem: I’ve been trying to use a multi camera setup with camera effects and deferred rendering, however, only the effects applied to the highest depth camera are displayed in the final image.

Is there a workaround for this problem? Any help is appreciated.

bug number #694776

same problem here…
i have a way of tricking some stuff into working, if no one has a ‘real fix’ for this, i will post the trick